Thursday, 15 January 2009

we decide to remove Death

Geoffrey and I have decided to play the grim reaper at his own game: we're going to remove him - or she, or it. How to do it? well, of course we discussed murder - a pretty radical solution, because as we all know, or most of us anyway, murder isn't pleasant, or even justifiable, usually, but there's a moral argument here, viz. an eye for an eye. Or a life for many lives, in Mr. G. "thinks he can get away with anything" Reaper's case. Better by far to kill one, and save many.
That's what we concluded after a nightlong discussion. A dilemma which hasn't been resolved quite so tidily is the use of the word "kill". It isn't, well, very nice. It's a bit kind of in your face. A bit of a bald statement. The word "murder" is little better. We hit upon "remove" as a temporary fix - but really, it won't do either, as we don't want to remove him/she/it. Remove implies removal, or shifting, to somewhere else, and we want to get rid of him/she/it altogether.
Anyway, it'll have to do meantime.
So, to the actual nuts and bolts of removal. How to "remove" the Grim Reaper? well, we've seen many a resident from Hereabouts "going over the top" (see previous posts), but we didn't think that would suffice for the Reaper. We defo. wouldn't want to to see him clambering back up over the cliff edge again, probably in a foul temper, and therefore felt that a more stringent solution would be required.
After a badly needed whiff of sal volatile at 5.15am., we had a joint brainwave, viz. capturing him/she/it, possibly in a tungsten net, and "removing" him/she/it via a revamped TTD (time travelling device - see previous posts from ages ago - Tuppence made one from old luncheon meat and korn bif cans)
The only thing is, we're not sure we can lay our hands upon the blueprints for the old TTD, so we might have to track down Tuppence and see if we can bring him on board. But he's so young that he probably isn't bothered one way or t'other about the old G.R. and his constantly whizzing scythe.

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